SonicSMB by Shazzo, edited by DeluxeGamer705
From: Sonic the Hedgehog
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You may be wondering, what is this version of the iconic blue, fast hedgehog? Well, it is a version created by 
Shazzo in 2007. It was a spriteswap of a bad version of Axel Stone, known as "CvS Axel", made by Actarus, which was already 
terrible. This spriteswap, however, is pretty good in my opinion. Despite that, I felt like this Sonic did have a share of
flaws, though not that much fortunately. So, I felt like this character should be edited, perhaps a bit, so I came up with an 
idea to edit this character!

This version was made for a never-finished project Super Mugen Bros.. This version is also called "SMBZ Sonic" by many
people, despite the fact that this version is NOT based on his apperance in Super Mario Bros. Z at all.

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1. CONTROLS

They are described in the original version's readme file.

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2. CHANGELOG

-DXG705's Edit v1.6.5 (December 10, 2023)
*Removed an infinite involving Blue Slide
*Sonic Lighting now pushes airbone opponents into the same distance as standing opponents on the final hit.

-DXG705's Edit v1.6 (November 18, 2023)
*Sonic's standing Normals push opponents into a lower distance,.
*Various A.I. changes.
*More improvement for Sonic's comboability - now he's able to cancel all of his standing and "crouching" Normals into Specials and
Hypers. Specials can be also cancelled into Hypers too!
*The Hypers no longer give Power when they connect.
*When Sonic is about to perform a Hyper, super sparks are now visible.
*Lowered pausetime for standing Normals.
*The animations for standing and blue chaos emerald attacks have been made more fluid.
*Added a damage dampener.
*Buffed the Hypers.
*Sonic now jumps slightly lower.
*Sonic's voicelines now play randomly when he uses any of his Normals.

-DXG705's Edit v1.5 (September 15, 2023)
*Most of Sonic's moves had their damage output lowered due to it being too high for some of them.
*Sonic now can cancel his aerial Normals into stronger ones much easier, further improving his aerial comboability.
*Fixed an oversight in Spin Dash where it still hit the opponent only 4 times instead of 6.
*Speaking of Spin Dash, it received a new attacking frame, resulting in Spin Dash now hitting 7 times instead of 6 (or 4 due to a
now-fixed oversight).
*All of Sonic's Specials now have their hitsparks.
*Sonic Spin and Chaos Shock now cause soft knockdown on the final hit.
*Almost all of Sonic's Normals received hurtboxes that are placed inside his hitboxes.
*One of the standing animation's sprites was slightly tweaked.
*Some changes in Sonic Lighting:
**Its horizontal distance is now lower (50 - 28).
**It now hits the opponent 8 times instead of 9.
**The pausetime for Sonic and his opponents were lowered (13 and 15 - 7 and 3, respectively).
**Its hittime when it hits the opponent is lower (17 - 6).
**The final hit's hitspark is now different.

-DXG705's Edit v1.4 (August 7, 2023)
*All blue chaos emerald attacks' pausetime for both Sonic and his opponents is lower.
*All possible standing Normals had their range increased a bit and they're easier to cancel into stronger ones.
*The proper default number for "Guard Spark" is now used.
*Some Normals received new frames to make their animation look smoother and more fluid.

-DXG705'S Edit v1.3 (May 7, 2023)
*Improved most of the hurtbox placement.
*Fixed all misattributions.
*All unblockable Normals, inclduing the Sonic Spin Special, were made blockable.
*Fixed hitsparks' positions.
*It is now possible to use the same aerial move again.
*Chaos Shock's damage output has been nerfed to the older one.
*Improved aerial comboability.
*Charged Kick 2 now trips the opponent if activated by the button that performs the crouching high punch.
*Added a tripping animation.

-DXG705's Edit v1.2 (March 11, 2023)
*Nerfed the "crouching" attacks due to them being too strong and made them blockable for standing and aerial opponents too.
*The Attack and Defence stats have been lowered to 100.
*Chaos Shock has been slightly buffed.

-DXG705's Edit v1.1 (February 15, 2023)
*Power isn't used before the Hyper is activated anymore. Now it is used when the everything (except for Sonic) goes dark.
*Removed the common1.cns file because I heard it was really bugged.

-DXG705's Edit v1.0 (January 28, 2023)
*Sonic's Normals are faster.
*Nerfed Attack stat from 200 to 115.
*Nerfed Defence stat from 150 to 100.
*Added new palettes.
*Added A.I. - I believe he'll be aggressive when you approach him.
*New Hyper added - Giga Chaos. Sonic plants the blue chaos emerald into the ground and releases a massive wave. (uses 3000 Power)
*New Special added - Blue Slide. Sonic slides into his opponents and knocks them down.
*Some animations and sprites changed.
*All of the files were renamed.
*Spin Dash now has startup and ending frames.
*Sonic now runs faster.
*Chaos Shockwave, Chaos Shock and Sonic Lighting now have palette effects.
*Sonic Lighting has new startup frames that were unused in the original version.
*Added a new victory pose.

-Original version (September 2, 2007)
*Judging from the files' dates before the edit.

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3. INSTALLATION

1. Unpack the character's folder and put it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: SonicSMB

And here you go! Sonic should now appear anytime you start Mugen.

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4. CREDIT TO:
Shazzo: For creating the original character, despite making him kinda cheap.
Sega: For creating an awesome character, in which I really liked how Sonic was designed to be able to run super fast.
Foxx: For additional sprites for Sonic.
Elecbyte: For making such an awesome fighting program.
You: For downloading him, of course.